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Procedural Sound Design

In a Unity and Wwise environment, I developed a procedural sound design system for car engine sounds. I implemented a script that triggers engine sounds with the space bar and allows users to adjust the RPM by scrolling Speed left and right using the pointer. To achieve a smooth transition between sounds, I utilized a blending mixer in Wwise, configuring four distinct RPM sound layers along with wind sound layers, which I dynamically mixed using a fader. Additionally, I incorporated gearshift sound effects between each RPM layer to enhance the seamlessness of

the transitions.

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